dissertation / mainCode / Game / GameLog.cs
GameLog.cs
Raw
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class GameLog
{
    public List<GameResults> gameResultsList = new List<GameResults>();
    public List<float> accuracies = new List<float>();
    public List<float> killsPerSecond = new List<float>();
    public List<float> timeToKill = new List<float>();
    public List<float> timeToDamage = new List<float>();
    public List<float> averageHealthLoss = new List<float>();
    public List<float> headshotPercentage = new List<float>();
}