using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class GameLog { public List<GameResults> gameResultsList = new List<GameResults>(); public List<float> accuracies = new List<float>(); public List<float> killsPerSecond = new List<float>(); public List<float> timeToKill = new List<float>(); public List<float> timeToDamage = new List<float>(); public List<float> averageHealthLoss = new List<float>(); public List<float> headshotPercentage = new List<float>(); }