using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class GameResults { public int kills; public string timestamp; public float timeElapsed; public bool won; public int health; public int level; public double score; public float killsPerSecond; public float accuracy; public float headshotPercentage; public float timeToDamage; public float averageHealthLoss; public float timeToKill; public List<Engagement> engagements = new List<Engagement>(); public float enemyDamage; public float enemyFireRate; public float enemyMaxFireRate; public float enemyNoticeRate; public float enemyAimModifier; public float enemySpawnRate; public float enemyHealth; public float enemySpeed; public int graphicalTipsEnabled; public int textualTipsEnabled; public int movingEnabled; public int ddaEnabled; public int accuracyEnabled; public int headshotEnabled; public int ttdEnabled; public int ttkEnabled; public int vcEnabled; public int hcEnabled; public int missesEnabled; public int dsEnabled; }