////////////////////////////// // Dynamic-AI-Creator // // Version 3.1b - 2014 // //--------------------------// // DAC_Config_Weapons // //--------------------------// // Script by Silola // // silola@freenet.de // ////////////////////////////// private ["_TypNumber","_TempArray","_Weapon_Pool","_Magazine_Pool"]; _TypNumber = _this select 0;_TempArray = []; switch (_TypNumber) do { //------------------------------------------------------------------------------------------------- case 1: { _Weapon_Pool = ["AK_107_GL_pso","Binocular","ItemCompass","ItemMap"]; _Magazine_Pool = [["30Rnd_545x39_AK",6],["1Rnd_HE_GP25",6],["FlareWhite_GP25",2],["HandGrenade_East",2]]; }; //------------------------------------------------------------------------------------------------- case 2: { _Weapon_Pool = ["AK_107_pso","ItemCompass","ItemMap"]; _Magazine_Pool = [["30Rnd_545x39_AK",8],["HandGrenade_East",2]]; }; //------------------------------------------------------------------------------------------------- case 3: { _Weapon_Pool = ["Pecheneg","ItemCompass","ItemMap"]; _Magazine_Pool = [["100Rnd_762x54_PK",5]]; }; //------------------------------------------------------------------------------------------------- case 4: { _Weapon_Pool = ["RPK_74","ItemCompass","ItemMap"]; _Magazine_Pool = [["75Rnd_545x39_RPK",8],["HandGrenade_East",2]]; }; //------------------------------------------------------------------------------------------------- case 5: { _Weapon_Pool = ["AK_107_pso","RPG7V","ItemCompass","ItemMap"]; _Magazine_Pool = [["30Rnd_545x39_AK",6],["PG7VL",3]]; }; //------------------------------------------------------------------------------------------------- case 6: { _Weapon_Pool = ["SVD","ItemCompass","ItemMap"]; _Magazine_Pool = [["10Rnd_762x54_SVD",8]]; }; //------------------------------------------------------------------------------------------------- Default { if(DAC_Basic_Value != 5) then { DAC_Basic_Value = 5;publicvariable "DAC_Basic_Value"; hintc "Error: DAC_Config_Weapons > No valid config number"; }; if(true) exitwith {}; }; }; _TempArray = [_Weapon_Pool] + [_Magazine_Pool]; _TempArray