////////////////////////////// // Dynamic-AI-Creator // // Version 3.1b - 2014 // //--------------------------// // DAC_Add_Group // //--------------------------// // Script by Silola // // silola@freenet.de // ////////////////////////////// private ["_group","_art","_sea"]; _group = _this select 0;_art = _this select 1;_sea = _this select 2; waituntil{(DAC_Basic_Value > 0)}; if(!(_group in DAC_All_Groups)) then {DAC_All_Groups set [count DAC_All_Groups,_group]}; if(format["%1",side (leader _group)] == "WEST") then {{DAC_West_Units set [count DAC_West_Units,_x]} foreach units _group}; if(format["%1",side (leader _group)] == "EAST") then {{DAC_East_Units set [count DAC_East_Units_x]} foreach units _group}; if(format["%1",side (leader _group)] == "GUER") then { if(DAC_Res_Side == 0) then { {DAC_East_Units set [count DAC_East_Units,_x]} foreach units _group; } else { {DAC_West_Units set [count DAC_West_Units,_x]} foreach units _group; }; }; DAC_No_Support set [count DAC_No_Support,_group]; {_x addeventhandler ["hit",{_this spawn DAC_fHitByEnemy}]} foreach units _group; [_group,_art,_sea] spawn DAC_fAddBehaviour; if((DAC_Com_Values select 0) > 0) then {player groupchat format["%1 was added to the DAC system",_group]};