////////////////////////////// // Dynamic-AI-Creator // // Version 3.1b - 2014 // //--------------------------// // DAC_Clean_Arrays // //--------------------------// // Script by Silola // // silola@freenet.de // ////////////////////////////// private ["_s","_temp","_temparray","_man","_run","_sides","_i"]; waituntil {((getdir DAC_StartDummy) > 170)}; _temp = [];_s = 0;_temparray = [];_sides = ["East","West"];_run = 1;_i = 0; while {_run > 0} do { switch (_run) do { case 1: { _temp = []; { if((!(format["%1",_x] == "<NULL-object>")) && (alive _x)) then { _temp set [count _temp,_x]; }; } foreach call compile "DAC_Players"; DAC_Players = _temp;_run = 2; }; case 2: { while {_i < count _sides} do { { if((format["%1",side _x] == (_sides select _i)) && (!(_x in (call compile format["DAC_%1_Units",(_sides select _i)]))) && (alive _x)) then { call compile format["DAC_%1_Units set [count DAC_%1_Units,_x]",(_sides select _i)]; }; } foreach call compile "DAC_Players"; sleep 0.5; if(DAC_Res_Side == _i) then { { if((format["%1",side _x] == "GUER") && (!(_x in (call compile format["DAC_%1_Units",(_sides select _i)]))) && (alive _x)) then { call compile format["DAC_%1_Units set [count DAC_%1_Units,_x]",(_sides select _i)]; }; } foreach call compile "DAC_Players"; }; sleep 0.5;_i = _i + 1; }; _run = 3;_i = 0; }; case 3: { while {_i < count _sides} do { sleep 0.1; _temparray = []; { if(!(format["%1",_x] == "<NULL-object>")) then {if((alive _x) && (!(format["%1",group _x] == "<NULL-group>"))) then {_temparray set [count _temparray,_x]}}; } foreach (call compile format["DAC_%1_Units",(_sides select _i)]); call compile format["DAC_%1_Units = _temparray",(_sides select _i)]; sleep 0.1; _i = _i + 1; }; _run = 4; }; case 4: { { if(format["%1",_x] == "<NULL-object>") then { DAC_Fire_Pos = DAC_Fire_Pos - [_x]; } else { if(not alive _x) then {DAC_Fire_Pos = DAC_Fire_Pos - [_x]}; }; } foreach DAC_Fire_Pos; sleep 0.5; if(((count DAC_Call_Groups) == 0) && (!((count DAC_Fire_Pos) == 0))) then {DAC_Fire_Pos = []}; _run = 1;_i = 0; }; Default {}; }; };