////////////////////////////// // Dynamic-AI-Creator // // Version 3.1b - 2014 // //--------------------------// // DAC_ClientCheck // //--------------------------// // Script by Silola // // silola@freenet.de // ////////////////////////////// private ["_PLUnit","_i","_nObj","_u","_newUnits","_oldUnits","_sCount","_mode"]; _mode = _this select 0;DAC_Players = [];_i = 0;_u = objNull;_nObj = [];_PLUnit = objNull;_newUnit = objNull;_oldUnits = [];_sCount = 0; if(_mode == 1) then { if((typename (DAC_Com_Values select 3)) == "STRING") then { if((DAC_Com_Values select 3) == format["%1",(name player)]) then {[1] execVM "DAC\Scripts\DAC_Show_Data.sqf"}; } else { if((DAC_Com_Values select 3) == 1) then {[1] execVM "DAC\Scripts\DAC_Show_Data.sqf"}; }; }; { if(!(isNil _x)) then { DAC_Players set [count DAC_Players,call compile _x]; }; } foreach DAC_STRPlayers; if(((DAC_Del_PlayerBody select 0) + (DAC_Del_PlayerBody select 1)) == 0) then { if(!(isServer)) then { if(!(isNil "DAC_Support_Logic")) then { if((DAC_Com_Values select 0) > 0) then { _sCount = (count (DAC_Support_Logic getVariable "support_groups")); while{true} do { waituntil{(format["%1",(DAC_Support_Logic getVariable "arti_error")] != "-1") || (_sCount != (count (DAC_Support_Logic getVariable "support_groups")))}; if(format["%1",(DAC_Support_Logic getVariable "arti_error")] != "-1") then { if(format["%1",(DAC_Support_Logic getVariable "arti_error")] == "0") then { player sidechat "Call arti support succesfully."; } else { player sidechat format["Call arti support aborted - reason %1",(DAC_Support_Logic getVariable "arti_error")]; }; waituntil{(format["%1",(DAC_Support_Logic getVariable "arti_error")] == "-1")}; } else { _sCount = (count (DAC_Support_Logic getVariable "support_groups")); player sidechat "Call ground support succesfully."; }; }; }; }; }; } else { while {true} do { _PLUnit = objNull; while{(isNull _PLUnit)} do { _i = 0; _nObj = (position player) nearEntities 5; while {_i < count _nObj} do { _u = _nObj select _i; if((_u == player) && (alive _u)) then {_PLUnit = _u}; _i = _i + 1; }; sleep 0.2; }; while{(alive player)} do { sleep 0.5; _newUnit = nearestObject [player, "CAManBase"]; if(!(isNull _newUnit)) then { if((!(_newUnit in DAC_Players)) && (!(_newUnit in _oldUnits)) && ((group _newUnit) != (group player)) && ((side _newUnit) == (side player)) && (alive _newUnit)) then { if((DAC_Com_Values select 0) > 0) then {hint format["NewUnit = %1",name _newUnit]}; }; }; }; sleep (random 1); while{(!(alive player))} do {sleep 2}; [(DAC_Del_PlayerBody select 0),(DAC_Del_PlayerBody select 1),_PLUnit,0] spawn DAC_fDelPlayer; }; };