////////////////////////////// // Dynamic-AI-Creator // // Version 3.1b - 2014 // //--------------------------// // DAC_ClientRadio // //--------------------------// // Script by Silola // // silola@freenet.de // ////////////////////////////// private ["_string","_radio","_rDist","_action","_man","_range"]; _string = "";_radio = "";_rDist = 0;_man = objNull;_range = 0;_action = true; DAC_AI_RadioDummy1 = objNull;DAC_AI_RadioDummy2 = objNull; waituntil{(!isNull DAC_AI_RadioDummy1)}; sleep 1; DAC_AI_RadioDummy1 setVariable ["radio_string","",true]; DAC_AI_RadioDummy1 setVariable ["old_string","",false]; DAC_AI_RadioDummy1 setVariable ["radio_array",[],false]; DAC_AI_RadioDummy1 setVariable ["radio_dist",0,true]; DAC_AI_RadioDummy2 setVariable ["radio_string","",true]; DAC_AI_RadioDummy2 setVariable ["old_string","",false]; DAC_AI_RadioDummy2 setVariable ["radio_array",[],false]; DAC_AI_RadioDummy2 setVariable ["radio_dist",0,true]; switch (format["%1",side player]) do { case "WEST":{_string = "DAC_AI_RadioDummy1"}; case "EAST":{_string = "DAC_AI_RadioDummy2"}; case "GUER":{ if(DAC_Res_Side == 0) then { _string = "DAC_AI_RadioDummy2"; } else { _string = "DAC_AI_RadioDummy1"; }; }; Default {_action = false}; }; if(!(isNull (DAC_Radio_Settings select 4))) then {_man = (DAC_Radio_Settings select 4)}; while{_action} do { if(!DAC_Activate_Sound) then { sleep 1; } else { waituntil{((_radio != ((call compile _string) getVariable "radio_string")) || (!DAC_Activate_Sound))}; if(DAC_Activate_Sound) then { _radio = ((call compile _string) getVariable "radio_string"); _rDist = ((call compile _string) getVariable "radio_dist"); if((DAC_Radio_Settings select 0) == 0) then { [_radio,_rDist,_man] spawn DAC_fClientSayer; } else { _range = ((player distance _rDist) / ((DAC_Radio_Settings select 0) / 800)); if((player distance _rDist) < (DAC_Radio_Settings select 0)) then { [_radio,_range,_man] spawn DAC_fClientSayer; }; }; sleep 0.1; }; }; };