////////////////////////////// // Dynamic-AI-Creator // // Version 3.1b - 2014 // //--------------------------// // DAC_Group_Air // //--------------------------// // Script by Silola // // silola@freenet.de // ////////////////////////////// private [ "_unitcount","_vehcount","_wparray","_groupid","_groupside","_groupstart","_groupende","_maxwps","_heloarray", "_unit_skill","_groupvar","_marker","_groupzone","_unitsel","_DAC_Z_Set","_delval0","_delval1","_sidearray", "_rankarray","_vehcargo","_sj","_m","_run","_go","_randomcount","_newgroup","_grouppara","_mp","_TempList","_posarray", "_EventList1","_TempUnitsA","_TempUnitsB","_ma","_ep","_group","_crewtyp","_unittyp","_wpstart","_startpos","_numarray","_tcfg","_tc","_crewA", "_setSkill","_setFleeing","_setrank","_vehicle","_vehc","_ldriver","_lgunner1","_lgonner","_lcommander1","_EventList2","_delval2","_soldierT","_WeapList" ]; _unitcount = _this select 0;_vehcount = _this select 1;_posarray = _this select 2;_wparray = (_posarray select 0);_numarray = (_posarray select 1); _ldriver = objNull;_lgunner1 = objNull;_lcommander1 = objNull;_lgonner = objNull;_crewA = []; _groupid = _this select 3;_groupside = _this select 4;_groupstart = _this select 5;_groupende = _this select 6;_maxwps = _this select 7; _heloarray = _this select 8;_unit_skill = _this select 9;_groupvar = _this select 10;_marker = _this select 11;_tc = 0;_tcfg = []; _groupzone = _this select 12;_unitsel = _this select 13;_DAC_Z_Set = _this select 14;_delval0 = ((DAC_Delete_Value select 1) select 0); _delval1 = ((DAC_Delete_Value select 1) select 1);_sidearray = [["EAST","WEST","RESISTANCE","CIVILIAN"],["E","W","R","C"]]; _rankarray = ["private","corporal","sergeant","lieutenant","captain","major"];_vehcargo = 0;_sj = 0;_vehc = objNull; _m = "";_run = 1;_go = 1;_randomcount = random 999;_newgroup = group player;_vehicle = "";_startpos = [0,0,0];_soldierT = ""; _EventList1 = [];_EventList2 = [];_setFleeing = 0;_setrank = "";_delval2 = (DAC_Delete_Value select 2);_WeapList = 0; _setSkill = [[0,"aimingAccuracy"],[1,"aimingShake"],[2,"aimingSpeed"],[3,"Endurance"],[4,"spotDistance"],[5,"spotTime"],[6,"courage"],[7,"reloadSpeed"],[8,"commanding"],[9,"general"]]; _grouppara = [_unitcount,_vehcount,_posarray,_groupid,_groupside,_groupstart,_groupende,_maxwps,_heloarray,_unit_skill,_groupvar,_marker,_groupzone,_unitsel,"Null"]; _ma = (_DAC_Z_Set select 0); if(((getMarkerSize _ma) select 0) == 4) then { //disabled } else { DAC_Master_Init = DAC_Master_Init + 1; while {_go > 0} do { sleep (random 0.2); if(!(DAC_InCreate)) then { DAC_InCreate = true;_go = 0; }; }; while {_run > 0} do { switch (_run) do { case 1: { //----------------------------- //#firstcheck //----------------------------- _mp = getmarkerpos (_DAC_Z_Set select 2);_TempList = [(_mp select 0),0] call DAC_fConfigUnits; if(_groupende > 0) then { _EventList1 = ((([_groupende] call DAC_fConfigEvents) select 3) select 0); _EventList2 = ((([_groupende] call DAC_fConfigEvents) select 6) select 2); }; _TempUnitsA = (_TempList select 0);_TempUnitsB = (_TempList select 3); _unit_skill = [((getMarkerPos (_DAC_Z_Set select 2)) select 1)] call DAC_fConfigBehav; _grouppara set [9, _unit_skill]; _run = 2; }; case 2: { //----------------------------- //#startcreate //----------------------------- if(count _TempUnitsA < 3) then { hintc format["Attention, in an Unit Config for Infantry,\nnot all required entries exist.\n\nAt least 3 entries must be\n contained. The first entry should\nbe always a pilot,\nthe second entry should be\nalways a driver, the third entry\nshould be always a group leader.\nFrom the fourth entry\nall Units can be taken."]; DAC_Basic_Value = 4;publicvariable "DAC_Basic_Value";_run = 0; } else { if(count _TempUnitsB < 1) then { hintc format["Attention,\nin an Unit Config for Helicopter,\nno entry exists."]; DAC_Basic_Value = 4;publicvariable "DAC_Basic_Value";_run = 0; } else { if(DAC_StartDummy in DAC_Init_Group) then {DAC_Init_Group = DAC_Init_Group - [DAC_StartDummy]}; DAC_Init_Group set [count DAC_Init_Group,_randomcount];DAC_Init_Values set [0,(DAC_Init_Values select 0) + 1]; DAC_Init_Unit set [3,(DAC_Init_Unit select 3) + 1]; _crewtyp = _TempUnitsA select 1;_unittyp = _TempUnitsB;_wpstart = call compile (_wparray select (random ((count _wparray) - 1))); if((count (call compile format["DAC_GroupPool%1",((_sidearray select 1) select _groupside)])) == 0) then { _newgroup = call compile format["createGroup %1",((_sidearray select 0) select _groupside)]; } else { _newgroup = ((call compile format["DAC_GroupPool%1",((_sidearray select 1) select _groupside)]) select 0); call compile format["DAC_GroupPool%1 = DAC_GroupPool%1 - [_newgroup]",((_sidearray select 1) select _groupside)]; }; if(DAC_InSpawn) then { _startpos = position DAC_SpawnDummy; } else { _startpos = [(_wpstart select 0),(_wpstart select 1),0]; }; _newgroup setVariable ["DAC_Excluded", False]; _run = 3; }; }; }; case 3: { //----------------------------- //#creategroup //----------------------------- _setFleeing = ((_unit_skill select 5) select 0);_setrank = _rankarray select (random ((count _rankarray) - 1));_vehicle = ""; if(count _unittyp > 1) then {_vehicle = _unittyp select (random ((count _unittyp) - 1))} else {_vehicle = _unittyp select 0}; _vehc = _vehicle createvehicle _startpos;[_vehc,_delval0,_delval1,2,_ma,_newgroup,_delval2,_groupside] spawn DAC_fDeleteUnit;_vehc setfuel 0; DAC_VehicleInUse set [count DAC_VehicleInUse,_vehc]; switch (_groupside) do { case 0: {DAC_Data_Array set[6, ((DAC_Data_Array select 6) + 1)]}; case 1: {DAC_Data_Array set[14, ((DAC_Data_Array select 14) + 1)]}; Default {}; }; _tcfg = configFile >> "CfgVehicles" >> typeof _vehc >> "turrets";_tc = count _tcfg; if((typeName _crewtyp) == "ARRAY") then {_soldierT = (_crewtyp select 0);_WeapList = (_crewtyp select 1)} else {_soldierT = _crewtyp}; _ldriver = _newgroup createUnit [_soldierT,[(_startpos select 0)-5,(_startpos select 1),0],[], 0, "NONE"];[_ldriver] join _newgroup; _lgunner1 = (group _ldriver) createUnit [_soldierT,[(_startpos select 0)-5,(_startpos select 1),0],[], 0, "NONE"]; _lcommander1 = (group _ldriver) createUnit [_soldierT,[(_startpos select 0)-5,(_startpos select 1),0],[], 0, "NONE"]; _crewA = _crewA + [_ldriver,_lgunner1,_lcommander1]; if(count (_unit_skill select 0) > 2) then { if(_tc > 1) then { _lgonner = (group _ldriver) createUnit [_soldierT,[(_startpos select 0)-5,(_startpos select 1),0],[], 0, "NONE"]; {_lgonner setskill [(_x select 1),(((_unit_skill select 0) select (_x select 0)) select 0) + random ((((_unit_skill select 0) select (_x select 0)) select 1) - (((_unit_skill select 0) select (_x select 0)) select 0))]} foreach _setSkill; _crewA = _crewA + [_lgonner]; }; {_ldriver setskill [(_x select 1),(((_unit_skill select 0) select (_x select 0)) select 0) + random ((((_unit_skill select 0) select (_x select 0)) select 1) - (((_unit_skill select 0) select (_x select 0)) select 0))]} foreach _setSkill; {_lgunner1 setskill [(_x select 1),(((_unit_skill select 0) select (_x select 0)) select 0) + random ((((_unit_skill select 0) select (_x select 0)) select 1) - (((_unit_skill select 0) select (_x select 0)) select 0))]} foreach _setSkill; {_lcommander1 setskill [(_x select 1),(((_unit_skill select 0) select (_x select 0)) select 0) + random ((((_unit_skill select 0) select (_x select 0)) select 1) - (((_unit_skill select 0) select (_x select 0)) select 0))]} foreach _setSkill; } else { if(_tc > 1) then { _lgonner = (group _ldriver) createUnit [_soldierT,[(_startpos select 0)-5,(_startpos select 1),0],[], 0, "NONE"]; _crewA = _crewA + [_lgonner]; }; {_setSkill = ((_unit_skill select 0) select 0) + random (((_unit_skill select 0) select 1) - ((_unit_skill select 0) select 0));_x setSkill _setskill} foreach _crewA; }; {_x allowFleeing _setFleeing;_x setRank _setrank} foreach _crewA; if(_WeapList > 0) then { {[_x,format["%1",_WeapList]] spawn DAC_Weapons} foreach [_ldriver,_lgunner1,_lcommander1]; _WeapList = 0; }; DAC_Init_Values set [1,(DAC_Init_Values select 1) + (count _crewA)]; if(((DAC_Com_Values select 1) == 2) && (!(DAC_InSpawn)) && ((getdir DAC_StartDummy) < 170)) then { DAC_InitText = (DAC_InitText + "|"); _countu = DAC_Init_Values select 1;_countg = DAC_Init_Values select 0; if(DAC_Basic_Value != 10) then {hintSilent parseText (DAC_InitText + format["%1(%2)",_countu,_countg])}; }; {_x addBackpack "B_Parachute"} foreach _crewA; _ldriver assignasdriver _vehc;_ldriver moveindriver _vehc; _lgunner1 assignasgunner _vehc;_lgunner1 moveingunner _vehc; _lcommander1 assignascommander _vehc;_lcommander1 moveincommander _vehc; if(_tc > 1) then {_lgonner assignAsTurret [_vehc, [2]];_lgonner MoveInTurret [_vehc,[2]]}; sleep 0.01; {if(!(_x in _vehc)) then {DAC_Init_Values set [1,(DAC_Init_Values select 1) - 1];deletevehicle _x}} foreach _crewA; _run = 4; }; case 4: { //----------------------------- //#groupready //----------------------------- _group = group _ldriver;_group setbehaviour "AWARE"; if(getNumber (configFile >> "CfgVehicles" >> (typeof _vehc) >> "transportSoldier") > 1) then {_vehcargo = 1} else {if(!(_group in DAC_All_Groups)) then {DAC_All_Groups set [count DAC_All_Groups,_group]}}; if(!(_group in DAC_All_Groups)) then {DAC_All_Groups set [count DAC_All_Groups,_group]}; [[_group,_DAC_Z_Set,_groupende],_posarray,4,_heloArray,_vehcargo,_vehc,_groupzone] spawn DAC_fMoveRandom; [_group,4,_groupende,_groupside,_grouppara,_ma] spawn DAC_fWaitingForEnd; if((count _EventList1) > 0) then {call compile (_EventList1 select 0)}; if((count _EventList2) > 0) then {call compile (_EventList2 select 0)}; if((_vehcargo == 1) && (_groupside < 3)) then { [ _unitcount,[format["%1",_startpos]],6,_groupside,_groupstart,_groupende,1, _unit_skill,_groupvar,_m,_groupzone,_unitsel,"Null",[0,0,0,0,_DAC_Z_Set,0], [_vehc,_group,_heloArray,_posarray],_TempUnitsA ] execVM "DAC\Scripts\DAC_Group_Soldier.sqf"; }; {_x setTargetAge "30 MIN"} foreach units _group;_run = 5; [_group,_groupside] spawn DAC_fRouteMarker; if(_groupside == 0) then { {DAC_East_Units set [count DAC_East_Units,_x]} foreach units _group; } else { if(_groupside == 1) then { {DAC_West_Units set [count DAC_West_Units,_x]} foreach units _group; } else { if(_groupside == 2) then { if(DAC_Res_Side == 0) then { {DAC_East_Units set [count DAC_East_Units,_x]} foreach units _group; } else { {DAC_West_Units set [count DAC_West_Units,_x]} foreach units _group; }; }; }; }; }; case 5: { //----------------------------- //#aftercreate //----------------------------- sleep 0.01; DAC_InCreate = false; sleep 0.5; DAC_Init_Group = DAC_Init_Group - [_randomcount];DAC_Init_Unit set [3,(DAC_Init_Unit select 3) - 1]; DAC_Master_Init = DAC_Master_Init - 1; if(!(format["%1",_groupvar] == "")) then {call compile format["%1 set [count %1,_group]",_groupvar]}; if((((getMarkerSize _ma) select 0) == 6) && (!(DAC_InSpawn)) && ((DAC_Com_Values select 0) > 0) && ((getdir DAC_StartDummy) > 170)) then {player groupchat format["%1 was activated",_group]}; DAC_InSpawn = false;_run = 0; }; Default{}; }; }; };