////////////////////////////// // Dynamic-AI-Creator // // Version 3.1b - 2014 // //--------------------------// // DAC_Group_Tank // //--------------------------// // Script by Silola // // silola@freenet.de // ////////////////////////////// private [ "_unitcount","_vehcount","_wparray","_groupid","_groupside","_groupstart","_groupende","_maxrad","_unit_skill", "_groupvar","_marker","_groupzone","_unitsel","_groupname","_groupcount","_vehicleval","_crewval","_startpos", "_sj","_randomcount","_sidearray","_sidearray","_newgroup","_rankarray","_startid","_homezone","_crewtyp","_vehicle", "_unittyp","_crewcount","_ldriver","_lgunner","_lcommander","_lcargo","_vehiclepara","_groupvehicle","_mp","_WeapList", "_TempList","_EventList1","_TempUnitsA","_TempUnitsB","_ma","_countmax","_countmin","_la","_lb","_unittyp","_vehc","_numarray", "_wpstart","_setSkill","_setFleeing","_setrank","_countu","_countg","_grouppara","_group","_res","_run","_go","_delval2","_posarray", "_delval0","_delval1","_waitpos","_EventList2","_extraUnit","_extraCount","_lsoldier","_lgonner","_lganner","_tcfg","_tc","_crewA","_soldierT" ]; _vehcount = _this select 0;_posarray = _this select 1;_wparray = (_posarray select 0);_numarray = (_posarray select 1); _groupid = _this select 2;_groupside = _this select 3; _groupstart = _this select 4;_groupende = _this select 5;_maxrad = _this select 6;_unit_skill = _this select 7; _groupvar = _this select 8;_marker = _this select 9;_groupzone = _this select 10;_unitsel = _this select 11;_WeapList = 0; _groupname = _this select 12;_groupcount = _this select 13;_vehicleval = false;_crewval = true;_startpos = [0,0,0]; _sj = 0;_randomcount = random 999;_sidearray = [["EAST","WEST","RESISTANCE","CIVILIAN"],["E","W","R","C"]];_lsoldier = objNull; _newgroup = group player;_rankarray = ["private","corporal","sergeant","lieutenant","captain","major","colonel"]; _startid = 0;_homezone = position (call compile _groupzone);_run = 1;_go = 1;_crewtyp = "";_unittyp = ""; _crewcount = 0;_ldriver = objNull;_lgunner = objNull;_lcommander = objNull;_lgonner = objNull;_lganner = objNull;_lcargo = objNull;_vehiclepara = []; _mp = [];_TempList = [];_EventList1 = [];_TempUnits = [];_ma = [];_countmax = 1;_countmin = 1;_la = "";_lb = objNull;_groupvehicle = objNull; _unittyp = "";_wpstart = [];_setFleeing = 0;_setrank = "";_countu = 0;_countg = 0;_grouppara = []; _unitcount = 0;_group = objNull;_res = 1;_vehicle = "";_vehc = objNull;_waitpos = [0,0,0];_extraUnit = [];_tcfg = []; _delval0 = ((DAC_Delete_Value select 1) select 0);_delval1 = ((DAC_Delete_Value select 1) select 1);_EventList2 = []; _delval2 = (DAC_Delete_Value select 2);_extraCount = 0;_tc = 0;_crewA = [];_soldierT = ""; _setSkill = [[0,"aimingAccuracy"],[1,"aimingShake"],[2,"aimingSpeed"],[3,"Endurance"],[4,"spotDistance"],[5,"spotTime"],[6,"courage"],[7,"reloadSpeed"],[8,"commanding"],[9,"general"]]; if((count _unit_skill > 0) && (count _unit_skill < 3)) then { _extraUnit = _unit_skill; } else { if(count _this == 15) then {_extraUnit = (_this select 14)}; }; _ma = ((_groupcount select 4) select 0); if((((getMarkerSize _ma) select 0) == 4) && (!(DAC_InSpawn))) then { //disabled } else { DAC_Master_Init = DAC_Master_Init + 1; while {_go > 0} do { sleep (random 0.2); if(((getMarkerSize _ma) select 0) <= 4) then { _go = 0;DAC_Master_Init = DAC_Master_Init - 1;_run = 0;DAC_InSpawn = false; } else { if(!(DAC_InCreate)) then { DAC_InCreate = true;_go = 0; }; }; }; while {_run > 0} do { switch (_run) do { case 1: { //----------------------------- //#firstcheck //----------------------------- _TempList = [((getMarkerPos ((_groupcount select 4) select 2)) select 0),0] call DAC_fConfigUnits; _unit_skill = [((getMarkerPos ((_groupcount select 4) select 2)) select 1)] call DAC_fConfigBehav; if(_groupende > 0) then { _EventList1 = ((([_groupende] call DAC_fConfigEvents) select 2) select 0); _EventList2 = ((([_groupende] call DAC_fConfigEvents) select 6) select 1); }; _TempUnitsA = (_TempList select 0);_TempUnitsB = (_TempList select 2); if(!(DAC_InSpawn)) then { _run = 2; } else { if(((getMarkerSize _ma) select 0) <= 4) then { _run = 0;DAC_InCreate = false;DAC_InSpawn = false;DAC_Master_Init = DAC_Master_Init - 1; } else { _countmax = _groupcount select 0;_countmin = _groupcount select 1;_run = 2; if(_countmax == 0) then {_unitcount = _countmin} else {_unitcount = _countmin + random (_countmax - _countmin)}; }; }; }; case 2: { //----------------------------- //#startcreate //----------------------------- if(count _TempUnitsA < 3) then { hintc format["Attention, in an Unit Config for Infantry,\nnot all required entries exist.\n\nAt least 3 entries must be\n contained. The first entry should\nbe always a pilot,\nthe second entry should be\nalways a driver, the third entry\nshould be always a group leader.\nFrom the fourth entry\nall Units can be taken."]; DAC_Basic_Value = 4;publicvariable "DAC_Basic_Value";_run = 0; } else { if(count _TempUnitsB < 1) then { hintc format["Attention,\nin an Unit Config for Helicopter,\nno entry exists."]; DAC_Basic_Value = 4;publicvariable "DAC_Basic_Value";_run = 0; } else { if(DAC_StartDummy in DAC_Init_Group) then {DAC_Init_Group = DAC_Init_Group - [DAC_StartDummy]}; DAC_Init_Group set [count DAC_Init_Group,_randomcount];DAC_Init_Values set [0,(DAC_Init_Values select 0) + 1]; DAC_Init_Unit set [2,(DAC_Init_Unit select 2) + 1];_unitcount = _vehcount / 3; _crewtyp = _TempUnitsA select 0;_unittyp = _TempUnitsB; if(!(DAC_InSpawn)) then { _wpstart = call compile (_wparray select ((count _wparray) - 1)); _startpos = [(_wpstart select 0),(_wpstart select 1),0]; } else { _startpos = getPosATL DAC_SpawnDummy; }; if((count (call compile format["DAC_GroupPool%1",((_sidearray select 1) select _groupside)])) == 0) then { _newgroup = call compile format["createGroup %1",((_sidearray select 0) select _groupside)]; } else { _newgroup = ((call compile format["DAC_GroupPool%1",((_sidearray select 1) select _groupside)]) select 0); call compile format["DAC_GroupPool%1 set[0,0]",((_sidearray select 1) select _groupside)]; call compile format["DAC_GroupPool%1 = DAC_GroupPool%1 - [0]",((_sidearray select 1) select _groupside)]; }; _newgroup setVariable ["DAC_Excluded", False]; _run = 3; }; }; }; case 3: { //----------------------------- //#creategroup //----------------------------- if(((getMarkerSize _ma) select 0) <= 4) then { _run = 7; } else { if(_unitcount < 0.5) then { if(count _extraUnit > 0) then { _extraCount = ((_extraUnit select 0) + random (_extraUnit select 1)); while{_extraCount > 0} do { _crewtyp = _TempUnitsA select (3 + random ((count _TempUnitsA) - 4)); if((typeName _crewtyp) == "ARRAY") then {_soldierT = (_crewtyp select 0);_WeapList = (_crewtyp select 1)} else {_soldierT = _crewtyp}; _lsoldier = (group _ldriver) createUnit [_soldierT,[(_startpos select 0) - 10,(_startpos select 1)-10,0],[], 0, "NONE"]; _setrank = _rankarray select (random ((count _rankarray) - 1)); _lsoldier allowFleeing _setFleeing;_lsoldier setRank _setrank; if(count (_unit_skill select 0) > 2) then { {_lsoldier setskill [(_x select 1),(((_unit_skill select 0) select (_x select 0)) select 0) + random ((((_unit_skill select 0) select (_x select 0)) select 1) - (((_unit_skill select 0) select (_x select 0)) select 0))]} foreach _setSkill; } else { _setSkill = ((_unit_skill select 0) select 0) + random (((_unit_skill select 0) select 1) - ((_unit_skill select 0) select 0)); _lsoldier setskill _setSkill; }; if(_WeapList > 0) then {[_lsoldier,format["%1",_WeapList]] spawn DAC_Weapons;_WeapList = 0}; DAC_Init_Values set [1,(DAC_Init_Values select 1) + 1]; _extraCount = _extraCount - 1; if(((DAC_Com_Values select 1) == 2) && (!(DAC_InSpawn)) && ((getdir DAC_StartDummy) < 170)) then { DAC_InitText = (DAC_InitText + "|"); _countu = DAC_Init_Values select 1;_countg = DAC_Init_Values select 0; if(DAC_Basic_Value != 10) then {hintSilent parseText (DAC_InitText + format["%1(%2)",_countu,_countg])}; }; }; }; _run = 6; } else { _unitcount = _unitcount - 1;_crewcount = 3;_setFleeing = ((_unit_skill select 5) select 0);_crewA = []; _setrank = _rankarray select (random ((count _rankarray) - 1));_vehicle = ""; if(count _unittyp > 1) then {_vehicle = _unittyp select (random ((count _unittyp) - 1))} else {_vehicle = _unittyp select 0}; _vehc = _vehicle createvehicle _startpos;[_vehc,_delval0,_delval1,2,_ma,_newgroup,_delval2,_groupside] spawn DAC_fDeleteUnit; DAC_VehicleInUse set [count DAC_VehicleInUse,_vehc]; switch (_groupside) do { case 0: {DAC_Data_Array set[6, ((DAC_Data_Array select 6) + 1)]}; case 1: {DAC_Data_Array set[14, ((DAC_Data_Array select 14) + 1)]}; Default {}; }; if(DAC_InSpawn) then { switch (_groupside) do { case 0: {DAC_Data_Array set[18, ((DAC_Data_Array select 18) + 1)]}; case 1: {DAC_Data_Array set[19, ((DAC_Data_Array select 19) + 1)]}; Default {}; }; }; _tcfg = configFile >> "CfgVehicles" >> typeof _vehc >> "turrets";_tc = count _tcfg; if((typeName _crewtyp) == "ARRAY") then {_soldierT = (_crewtyp select 0);_WeapList = (_crewtyp select 1)} else {_soldierT = _crewtyp}; _ldriver = _newgroup createUnit [_soldierT,[(_startpos select 0)-5,(_startpos select 1),0],[], 0, "NONE"];[_ldriver] join _newgroup; _lgunner = (group _ldriver) createUnit [_soldierT,[(_startpos select 0)-5,(_startpos select 1),0],[], 0, "NONE"]; _lcommander = (group _ldriver) createUnit [_soldierT,[(_startpos select 0)-5,(_startpos select 1),0],[], 0, "NONE"]; _crewA = _crewA + [_ldriver,_lgunner,_lcommander]; if(count (_unit_skill select 0) > 2) then { if(_tc > 1) then { _lgonner = (group _ldriver) createUnit [_soldierT,[(_startpos select 0)-5,(_startpos select 1),0],[], 0, "NONE"]; {_lgonner setskill [(_x select 1),(((_unit_skill select 0) select (_x select 0)) select 0) + random ((((_unit_skill select 0) select (_x select 0)) select 1) - (((_unit_skill select 0) select (_x select 0)) select 0))]} foreach _setSkill; _crewA = _crewA + [_lgonner]; }; {_ldriver setskill [(_x select 1),(((_unit_skill select 0) select (_x select 0)) select 0) + random ((((_unit_skill select 0) select (_x select 0)) select 1) - (((_unit_skill select 0) select (_x select 0)) select 0))]} foreach _setSkill; {_lgunner setskill [(_x select 1),(((_unit_skill select 0) select (_x select 0)) select 0) + random ((((_unit_skill select 0) select (_x select 0)) select 1) - (((_unit_skill select 0) select (_x select 0)) select 0))]} foreach _setSkill; {_lcommander setskill [(_x select 1),(((_unit_skill select 0) select (_x select 0)) select 0) + random ((((_unit_skill select 0) select (_x select 0)) select 1) - (((_unit_skill select 0) select (_x select 0)) select 0))]} foreach _setSkill; } else { _setSkill = ((_unit_skill select 0) select 0) + random (((_unit_skill select 0) select 1) - ((_unit_skill select 0) select 0)); if(_tc > 1) then { _lgonner = (group _ldriver) createUnit [_soldierT,[(_startpos select 0)-5,(_startpos select 1),0],[], 0, "NONE"]; _crewA = _crewA + [_lgonner]; }; }; {_x allowFleeing _setFleeing;_x setRank _setrank}foreach _crewA; if(_WeapList > 0) then {{[_x,format["%1",_WeapList]] execVM "DAC\Scripts\DAC_Change_Weapons.sqf"}foreach _crewA;_WeapList = 0}; DAC_Init_Values set [1,(DAC_Init_Values select 1) + 3];_run = 4; if(((DAC_Com_Values select 1) == 2) && (!(DAC_InSpawn)) && ((getdir DAC_StartDummy) < 170)) then { DAC_InitText = (DAC_InitText + "|"); _countu = DAC_Init_Values select 1;_countg = DAC_Init_Values select 0; if(DAC_Basic_Value != 10) then {hintSilent parseText (DAC_InitText + format["%1(%2)",_countu,_countg])}; }; }; }; }; case 4: { //----------------------------- //#moveinvehicle //----------------------------- _lcommander assignascommander _vehc;_lcommander moveincommander _vehc;_lgunner assignasgunner _vehc; _lgunner moveingunner _vehc;_ldriver assignasdriver _vehc;_ldriver moveindriver _vehc; if(_tc > 1) then {_lgonner assignAsTurret [_vehc, [2]];_lgonner MoveInTurret [_vehc,[2]]}; sleep 0.01; {if(!(_x in _vehc)) then {DAC_Init_Values set [1,(DAC_Init_Values select 1) - 1];deletevehicle _x}} foreach _crewA; if((count (crew _vehc)) == 0) then { deletevehicle _vehc;_run = 6; } else { if((count _EventList2) > 0) then {call compile (_EventList2 select 0)}; if(DAC_InSpawn) then { _run = 5; } else { _run = 3; }; }; }; case 5: { //----------------------------- //#shortbreak //----------------------------- if(!(_vehc iskindof "Ship")) then { _go = 1; _waitpos = [(position DAC_SpawnDummy Select 0),(position DAC_SpawnDummy Select 1) + 50,0]; if(((getMarkerSize _ma) select 0) <= 4) then { _run = 7; } else { (driver _vehc) move _waitpos; }; }; sleep 5; _run = 3; }; case 6: { //----------------------------- //#groupready //----------------------------- _grouppara = [_vehcount,_posarray,_groupid,_groupside,_groupstart,_groupende,_maxrad,_unit_skill,_groupvar,_marker,_groupzone,_unitsel,_groupname,_groupcount,_extraUnit]; _group = _newgroup;_group setbehaviour "AWARE"; if((count (units _group)) == 0) then { DAC_InCreate = false; } else { [[_group,(_groupcount select 4),_groupende],_posarray,3,_maxrad,_startid] spawn DAC_fMoveWithTank; [_group,3,_groupende,_groupside,_grouppara,_ma] spawn DAC_fWaitingForEnd; if((count _EventList1) > 0) then {call compile (_EventList1 select 0)}; {if(not alive _x) then {[_x] join DAC_GroupNull}}foreach units _group; _group selectLeader (units _group select 0); if(!(_group in DAC_All_Groups)) then {DAC_All_Groups set [count DAC_All_Groups,_group]};{_x setTargetAge "30 MIN"} foreach units _group; if(_groupside == 0) then { {DAC_East_Units set [count DAC_East_Units,_x]} foreach units _group; } else { if(_groupside == 1) then { {DAC_West_Units set [count DAC_West_Units,_x]} foreach units _group; } else { if(_groupside == 2) then { if(DAC_Res_Side == 0) then { {DAC_East_Units set [count DAC_East_Units,_x]} foreach units _group; } else { {DAC_West_Units set [count DAC_West_Units,_x]} foreach units _group; }; }; }; }; sleep 0.01; DAC_InCreate = false; sleep 0.5; if((DAC_Reduce_Value select 2) > 0) then {[_group,_groupside,3,(_groupcount select 4),0] spawn DAC_fReduceGroup}; [_group,_groupside] spawn DAC_fRouteMarker; }; DAC_Init_Group = DAC_Init_Group - [_randomcount];DAC_Init_Unit set [2,(DAC_Init_Unit select 2) - 1];DAC_Master_Init = DAC_Master_Init - 1; if(!(format["%1",_groupvar] == "")) then {call compile format["%1 set [count %1,_group]",_groupvar]}; if((((getMarkerSize _ma) select 0) == 6) && (!(DAC_InSpawn)) && ((DAC_Com_Values select 0) > 0) && ((getdir DAC_StartDummy) > 170)) then {player groupchat format["%1 was activated",_group]}; if(((getMarkerSize _ma) select 0) <= 4) then { _run = 7; } else { if(_group in DAC_Marker_Array) then { DAC_Marker_Array = DAC_Marker_Array - [_group]}; DAC_InSpawn = false;_run = 0; }; }; case 7: { //----------------------------- //#deleterest //----------------------------- deletevehicle _vehc; sleep 0.2; {deletevehicle _x}foreach _crewA; if(count units _newgroup > 0) then { _sj = 0;_crewtyp = objNull; while{_sj < count units _newgroup} do { _crewtyp = units _newgroup select _sj; if(_crewtyp != vehicle _crewtyp) then {deletevehicle vehicle _crewtyp;sleep 0.2}; deletevehicle _crewtyp;_sj = _sj + 1; }; call compile format["DAC_GroupPool%1 set [count DAC_GroupPool%1,_newgroup]",((_sidearray select 1) select _groupside)]; }; sleep 0.5; if(count units _group > 0) then { _sj = 0;_crewtyp = objNull; while{_sj < count units _group} do { _crewtyp = units _group select _sj; if(_crewtyp != vehicle _crewtyp) then {deletevehicle vehicle _crewtyp;sleep 0.2}; deletevehicle _crewtyp;_sj = _sj + 1; }; call compile format["DAC_GroupPool%1 set [count DAC_GroupPool%1,_group]",((_sidearray select 1) select _groupside)]; }; DAC_InCreate = false;DAC_InSpawn = false;DAC_Master_Init = DAC_Master_Init - 1;_run = 0; }; Default{}; }; }; };