// sectorReward.sqf: Give reward to captor of sector _rewardedSide = (_this select 0); _reward = (_this select 1); _UID = (playerInfo select 0); _playerSide = (playerInfo select 1); if (_playerSide == _rewardedSide) then { cash = cash + _reward; systemChat format ["Sector Captured, Added $%2! - New Balance: %1", str(cash), str(_reward)]; _cash = cash; saveMoney = [_UID, _cash]; publicVariableServer "saveMoney"; } else { systemChat format ["Sector Not Captured! - Current Balance: %1", str(cash)]; };