// Exit Protected Area Alert _protectedAreaCoords = _this select 0; _protectedAreaRadius = _this select 1; "Protected_Area" cutText ["", "PLAIN"]; titleText ["<t color='#FFFFFF' size='2'font='PuristaBold'>EXITING PROTECTED AREA</t>", "PLAIN DOWN", -1, true, true]; player say2D "hintCollapse"; // Invulnerbaility Toggle vehicle player allowDamage true; player allowDamage true; // Un-Protect empty Vehicles { if ({alive _x} count crew _x < 1) then { { vehicle _x allowDamage true; _x allowDamage true; } count (crew _x); vehicle _x allowDamage true; _x allowDamage true; } } forEach (nearestObjects [_protectedAreaCoords,[],_protectedAreaRadius]);