// Enter Restricted Area Alert // Inital Definitions _restrictedArea = _this select 0; _restrictedAreaTimer = time + 30; // Alert Messages "Restricted_Area" cutRsc ["Rsc_Restricted_Area", "PLAIN"]; titleText ["<t color='#FF0000' size='2'font='PuristaBold'>RESTRICTED AREA - LEAVE WITHIN 30 SECONDS</t>", "PLAIN DOWN", -1, true, true]; player say2D "air_raid"; waitUntil {time > _restrictedAreaTimer - 15}; if (vehicle player in _restrictedArea) then { titleText ["<t color='#FF0000' size='2'font='PuristaBold'>RESTRICTED AREA - LEAVE WITHIN 15 SECONDS</t>", "PLAIN DOWN", -1, true, true]; player say2D "air_raid"; }; // Death waitUntil {time > _restrictedAreaTimer}; if (vehicle player in _restrictedArea) then { "Restricted_Area" cutText ["", "PLAIN"]; titleText ["<t color='#FFFFFF' size='2'font='PuristaBold'>EXITING RESTRICTED AREA</t>", "PLAIN DOWN", -1, true, true]; vehicle player setDamage 1; };