// UI: TestDialog.hpp // Display in-game using: // createDialog "className"; // Import in GUI Editor using CTRL + I then: missionConfigFIle >> "className" // onButtonClick = ";"; class AEGISUI { idd = 1234; class ControlsBackground {}; class Controls { //////////////////////////////////////////////////////// // GUI EDITOR OUTPUT START (by Lockheed Martin, v1.063, #Folavo) //////////////////////////////////////////////////////// class iguibackTop: IGUIBack { idc = 2202; x = 0.275238 * safezoneW + safezoneX; y = 0.819567 * safezoneH + safezoneY; w = 0.449523 * safezoneW; h = 0.0469951 * safezoneH; }; class iguibackLeft: IGUIBack { idc = 2204; x = 0.275238 * safezoneW + safezoneX; y = 0.875961 * safezoneH + safezoneY; w = 0.16747 * safezoneW; h = 0.0845912 * safezoneH; }; class iguibackRight: IGUIBack { idc = 2205; x = 0.552885 * safezoneW + safezoneX; y = 0.875961 * safezoneH + safezoneY; w = 0.171877 * safezoneW; h = 0.0845912 * safezoneH; }; class iguibackMiddle: IGUIBack { idc = 2206; x = 0.447115 * safezoneW + safezoneX; y = 0.875961 * safezoneH + safezoneY; w = 0.101363 * safezoneW; h = 0.0845912 * safezoneH; }; class buttonClose: RscButton { idc = 1600; text = "CLOSE"; //--- ToDo: Localize; x = 0.447115 * safezoneW + safezoneX; y = 0.969951 * safezoneH + safezoneY; w = 0.101363 * safezoneW; h = 0.018798 * safezoneH; action = "closeDialog 0;"; }; class buttonMap: RscButton { idc = 1601; text = "ARSENAL"; //--- ToDo: Localize; x = 0.455929 * safezoneW + safezoneX; y = 0.88536 * safezoneH + safezoneY; w = 0.0837348 * safezoneW; h = 0.0657931 * safezoneH; action = "closeDialog 0; ['Open', [true]] call BIS_fnc_arsenal;"; // action = "[] execVM 'scripts\AEGIS_UI\Map.sqf'"; // [missionconfigfile >> 'CfgORBAT' >> 'AEGIS'] call bis_fnc_ORBATOpen }; //////////////////////////////////////////////////////// // GUI EDITOR OUTPUT END //////////////////////////////////////////////////////// }; };