// UI: TestORBAT.hpp // Display in-game using: // https://community.bistudio.com/wiki/Arma_3:_ORBAT_Viewer // https://community.bistudio.com/wiki/GUI_Tutorial // [configfile >> "CfgORBAT" >> "BIS" >> "B_Falcon"] call bis_fnc_ORBATOpen class CfgORBAT { class AEGIS { id = 1; idType = 0; side = "WEST"; size = "Size3"; type = "HQ"; insignia = __EVAL(getMissionPath "images\logo.paa"); texture = __EVAL(getMissionPath "images\Logos\AEGIS_Logo_Texture.paa"); color[] = {0.9,0.9,0.9,1}; commander = "Lockheed Martin | R8"; commanderRank = "General"; tags[] = {}; text = "AEGIS Unit"; textShort = "AEGIS"; description = ""; assets[] = {}; subordinates[] = {Navy, Airforce}; }; // Start Subordinates class Navy { id = 2; idType = 0; side = "WEST"; size = "Size1"; type = "Maritime"; texture = __EVAL(getMissionPath "images\Logos\Navy_Logo_Texture.paa"); color[] = {0.9,0.9,0.9,1}; commander = "Steam | R7"; commanderRank = "Colonel"; tags[] = {}; text = "Navy Branch"; textShort = "Navy"; description = "AEGIS Maritime Assets"; assets[] = {}; subordinates[] = {DDG_151}; }; // Start Subordinates class DDG_151 { id = 2151; idType = 0; side = "WEST"; size = "Size1"; type = "Maritime"; insignia = __EVAL(getMissionPath "images\Previews\preview_burke.paa"); texture = "\A3\ui_f\data\map\markers\nato\b_naval.paa"; color[] = {0.9,0.9,0.9,1}; commander = "Steam | R5"; commanderRank = "Captain"; tags[] = {}; text = "USS Nathan James (DDG-151)"; textShort = "DDG-151"; description = "Arleigh Burke-class destroyer"; assets[] = {}; subordinates[] = {LBO_1}; }; class Airforce { id = 3; idType = 0; side = "WEST"; size = "Size1"; type = "Airborne"; texture = __EVAL(getMissionPath "images\Logos\Airforce_Logo_Texture.paa"); color[] = {0.9,0.9,0.9,1}; commander = "Steam | R7"; commanderRank = "Colonel"; tags[] = {}; text = "Airforce Branch"; textShort = "Airforce"; description = "AEGIS Airborne Assets"; assets[] = {}; subordinates[] = {CVW_1}; }; // Start Subordinates class CVW_1 { id = 31; idType = 0; side = "WEST"; size = "Size1"; type = "Airborne"; insignia = __EVAL(getMissionPath "images\Previews\preview_nimitz.paa"); texture = "\A3\ui_f\data\map\markers\nato\b_plane.paa"; color[] = {0.9,0.9,0.9,1}; commander = "Steam | R5"; commanderRank = "Captain"; tags[] = {}; text = "Carrier Air Wing One (CVW-1)"; textShort = "CVW-1"; description = "Nimitz-class aircraft carrier"; assets[] = {{B_UAV_02_dynamicLoadout_F,1},{B_Plane_CAS_01_dynamicLoadout_F,1},{B_Plane_Fighter_01_F,2},{B_Heli_Attack_01_dynamicLoadout_F,1},{B_Heli_Transport_03_F,1},{B_Heli_Transport_01_F,2}}; subordinates[] = {}; }; // Start Land Based Subordinates class LBO_1 { id = 41; idType = 0; side = "WEST"; size = "Size1"; type = "Infantry"; insignia = __EVAL(getMissionPath "images\Promotional\Image_WhereToFindUs.jpg"); texture = "\A3\ui_f\data\map\markers\nato\b_inf.paa"; color[] = {0.9,0.9,0.9,1}; commander = "Steam | R5"; commanderRank = "Captain"; tags[] = {}; text = "Vulture Team (LBO-1)"; textShort = "LBO-1"; description = "Land Based Operators comprised of Navy and Airforce personnel"; assets[] = {}; subordinates[] = {}; }; };