//________________ Author : GEORGE FLOROS [GR] ___________ 29.03.19 ___________ /* ________________ GF Holster Script - Mod ________________ https://forums.bohemia.net/forums/topic/215826-gf-holster-script-mod/ Please keep the Credits or add them to your Diary https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ ArmA 3 | Notepad ++ SQF tutorial https://www.youtube.com/watch?v=aI5P7gp3x90 and also use the extra pluggins (this way will be better , it will give also some certain colors to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ BI Forum Ravage Club Owner : https://forums.bohemia.net/clubs/73-bi-forum-ravage-club/ */ /* https://forums.bohemia.net/forums/topic/215798-weapon-holster-by-key-pressed/?tab=comments#comment-3281031 You can search here for key bindings https://community.bistudio.com/wiki/DIK_KeyCodes DIK_5 0x06 DIK_TAB 0x0F //________________ Place this code in the init.sqf ________________ [] execVM "scripts\GF_Holster\Credits.sqf"; // Please keep the Credits or add them to your Diary addMissionEventHandler ["Loaded", { params ["_saveType"]; If(_saveType isEqualto "continue") then{ [] execVM "scripts\GF_Holster\GF_Holster.sqf"; }; }]; [] execVM "scripts\GF_Holster\GF_Holster.sqf"; */ waitUntil {!isNull player}; //________________ Settings ________________ //________________ Set true or false ________________ GF_Holster_hintSilent_info = true; GF_Holster_systemchat_info = true; GF_Holster_diag_log_info = true; GF_Holster_key = 0x07; // key 6 GF_Holster_Disable_Throw = true; if (GF_Holster_diag_log_info) then{ diag_log "//________________ GF Holster Script - Mod initializing ________________"; }; [player] spawn { disableSerialization; waitUntil {!(isNull (findDisplay 46))}; _display = findDisplay 46; _display displayAddEventHandler["KeyDown", { params ["_displayorcontrol", "_key", "_shift", "_ctrl", "_alt"]; if(_key isEqualto GF_Holster_key) then { if (currentWeapon player != "" )then{ player setVariable ["Var_HazJ_Holstered", true]; player action ["SWITCHWEAPON",player,player,-1]; waitUntil {currentWeapon player isEqualto "" or {primaryWeapon player isEqualto "" && handgunWeapon player isEqualto ""}}; if (GF_Holster_hintSilent_info) then{ "GF_Holster" cutRsc ["Rsc_GF_Holster", "PLAIN"]; titleText ["<t color='#e5c771' size='2'font='PuristaBold'>WEAPON HOLSTERED</t>", "PLAIN DOWN", -1, true, true]; }; }else{ player setVariable ["Var_HazJ_Holstered", false]; player action ["SWITCHWEAPON",player,player,0]; if (GF_Holster_hintSilent_info) then{ "GF_Holster" cutText ["", "PLAIN"]; titleText ["<t color='#FFFFFF' size='2'font='PuristaBold'>WEAPON UNHOLSTERED</t>", "PLAIN DOWN", -1, true, true]; }; }; }; }]; }; if(GF_Holster_Disable_Throw)then { [player] spawn{ HazJ_throwKeyEH = (findDisplay 46) displayAddEventHandler ["KeyDown", { if (param [1] == (actionKeys "Throw" select 0) && player getVariable "Var_HazJ_Holstered") then{ if(GF_Holster_hintSilent_info)then{ hintSilent "Throw is blocked when your weapon is holstered."; }; true }else{false}; }]; }; }; if (GF_Holster_systemchat_info) then{ systemchat " [ AEGIS ] Press '6' to holster your weapon"; }; if (GF_Holster_diag_log_info) then{ diag_log "//________________ GF Holster Script - Mod initialized ________________"; };