MindKeep / app / src / main / assets / shaders / background_show_depth_map.vert
background_show_depth_map.vert
Raw
attribute vec4 a_Position;
attribute vec2 a_TexCoord;

varying vec2 v_TexCoord;

void main() {
   v_TexCoord = a_TexCoord;
   gl_Position = a_Position;
}