function angleWithTangentDirection = computeAngle(frame,vec) % frame: 3x3 matrix % vec : vector to project on frame. vec = reshape(vec,[3,1]); fframe = frame*vec; if (abs(fframe(3)) > eps) angleWithTangentDirection = (atan(fframe(3)/fframe(2))); else angleWithTangentDirection = single(0); end end