CSC3095_Project_And_Dissertation_In_Computing / Shaders / SceneFragment.glsl
SceneFragment.glsl
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#version 150 core

uniform sampler2D diffuseTex;
uniform int useTexture;

in Vertex	{
	vec2 texCoord;
	vec4 colour;
} IN;

out vec4 fragColor;

void main(void)	{
	fragColor = IN.colour;
	if(useTexture > 0) {
		fragColor	*= texture(diffuseTex, IN.texCoord);
	}
}