/****************************************************************************** Author:Rich Davison Description: Some random variables and functions, for lack of a better place to put them. -_-_-_-_-_-_-_,------, _-_-_-_-_-_-_-| /\_/\ NYANYANYAN -_-_-_-_-_-_-~|__( ^ .^) / _-_-_-_-_-_-_-"" "" *////////////////////////////////////////////////////////////////////////////// #pragma once #define WEEK_2_CODE #define USE_MD5MESH #define WEEK_3_CODE //It's pi(ish)... static const float PI = 3.14159265358979323846f; //It's pi...divided by 360.0f! static const float PI_OVER_360 = PI / 360.0f; //Radians to degrees static inline double RadToDeg(const double deg) { return deg * 180.0 / PI; }; //Degrees to radians static inline double DegToRad(const double rad) { return rad * PI / 180.0; }; //I blame Microsoft... #define max(a,b) (((a) > (b)) ? (a) : (b)) #define min(a,b) (((a) < (b)) ? (a) : (b)) #define SHADERDIR "../../Shaders/" #define MESHDIR "../../Meshes/" #define TEXTUREDIR "../../Textures/" #define SOUNDSDIR "../../Sounds/"