#pragma once #include #include #include #include "MazeGenerator.h" #include "PathGenerator.h" class Dijkstra : public PathGenerator { public: void MazeSearch(char** maze, uint32_t mazeHeight, uint32_t mazeWidth, PathGenerator::Location startpoint, uint32_t exit_y, uint32_t exit_x); private: static constexpr uint32_t Maze_Char_Space = PathGenerator::Maze_Char_Space; // " " static constexpr uint32_t Maze_Char_Wall = PathGenerator::Maze_Char_Wall; // X static constexpr uint32_t Maze_Char_Path = PathGenerator::Maze_Char_Path; // o static constexpr uint32_t Maze_Char_Exit = PathGenerator::Maze_Char_Exit; // E static constexpr uint32_t Maze_Char_Start = PathGenerator::Maze_Char_Start; // S struct distance { uint32_t y; uint32_t x; }; };