/* * Copyright (c) 2008-2009 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef CAR_H #define CAR_H // Adapted from SpiritWalkers by darkzerox class Car : public Test { public: Car() { { // car body b2PolygonDef poly1, poly2; // bottom half poly1.vertexCount = 5; poly1.vertices[4].Set(-2.2f,-0.74f); poly1.vertices[3].Set(-2.2f,0); poly1.vertices[2].Set(1.0f,0); poly1.vertices[1].Set(2.2f,-0.2f); poly1.vertices[0].Set(2.2f,-0.74f); poly1.filter.groupIndex = -1; poly1.density = 20.0f; poly1.friction = 0.68f; poly1.filter.groupIndex = -1; // top half poly2.vertexCount = 4; poly2.vertices[3].Set(-1.7f,0); poly2.vertices[2].Set(-1.3f,0.7f); poly2.vertices[1].Set(0.5f,0.74f); poly2.vertices[0].Set(1.0f,0); poly2.filter.groupIndex = -1; poly2.density = 5.0f; poly2.friction = 0.68f; poly2.filter.groupIndex = -1; b2BodyDef bd; bd.position.Set(-35.0f, 2.8f); m_vehicle = m_world->CreateBody(&bd); m_vehicle->CreateFixture(&poly1); m_vehicle->CreateFixture(&poly2); m_vehicle->SetMassFromShapes(); } { // vehicle wheels b2CircleDef circ; circ.density = 40.0f; circ.radius = 0.38608f; circ.friction = 0.8f; circ.filter.groupIndex = -1; b2BodyDef bd; bd.allowSleep = false; bd.position.Set(-33.8f, 2.0f); m_rightWheel = m_world->CreateBody(&bd); m_rightWheel->CreateFixture(&circ); m_rightWheel->SetMassFromShapes(); bd.position.Set(-36.2f, 2.0f); m_leftWheel = m_world->CreateBody(&bd); m_leftWheel->CreateFixture(&circ); m_leftWheel->SetMassFromShapes(); } { // join wheels to chassis b2Vec2 anchor; b2RevoluteJointDef jd; jd.Initialize(m_vehicle, m_leftWheel, m_leftWheel->GetWorldCenter()); jd.collideConnected = false; jd.enableMotor = true; jd.maxMotorTorque = 10.0f; jd.motorSpeed = 0.0f; m_leftJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd); jd.Initialize(m_vehicle, m_rightWheel, m_rightWheel->GetWorldCenter()); jd.collideConnected = false; m_rightJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd); } { // ground b2PolygonDef box; box.SetAsBox(19.5f, 0.5f); box.friction = 0.62f; b2BodyDef bd; bd.position.Set(-25.0f, 1.0f); b2Body* ground = m_world->CreateBody(&bd); ground->CreateFixture(&box); } { // more ground b2PolygonDef box; b2BodyDef bd; box.SetAsBox(9.5f, 0.5f, b2Vec2_zero, 0.1f * b2_pi); box.friction = 0.62f; bd.position.Set(27.0f - 30.0f, 3.1f); b2Body* ground = m_world->CreateBody(&bd); ground->CreateFixture(&box); } { // more ground b2PolygonDef box; b2BodyDef bd; box.SetAsBox(9.5f, 0.5f, b2Vec2_zero, -0.1f * b2_pi); box.friction = 0.62f; bd.position.Set(55.0f - 30.0f, 3.1f); b2Body* ground = m_world->CreateBody(&bd); ground->CreateFixture(&box); } { // more ground b2PolygonDef box; b2BodyDef bd; box.SetAsBox(9.5f, 0.5f, b2Vec2_zero, 0.03f * b2_pi); box.friction = 0.62f; bd.position.Set(41.0f, 2.0f); b2Body* ground = m_world->CreateBody(&bd); ground->CreateFixture(&box); } { // more ground b2PolygonDef box; b2BodyDef bd; box.SetAsBox(5.0f, 0.5f, b2Vec2_zero, 0.15f * b2_pi); box.friction = 0.62f; bd.position.Set(50.0f, 4.0f); b2Body* ground = m_world->CreateBody(&bd); ground->CreateFixture(&box); } { // more ground b2PolygonDef box; b2BodyDef bd; box.SetAsBox(20.0f, 0.5f); box.friction = 0.62f; bd.position.Set(85.0f, 2.0f); b2Body* ground = m_world->CreateBody(&bd); ground->CreateFixture(&box); } } void Step(Settings* settings) { m_debugDraw.DrawString(5, m_textLine, "Keys: left = a, brake = s, right = d"); m_textLine += 15; Test::Step(settings); } void Keyboard(unsigned char key) { switch (key) { case 'a': m_leftJoint->SetMaxMotorTorque(800.0f); m_leftJoint->SetMotorSpeed(12.0f); break; case 's': m_leftJoint->SetMaxMotorTorque(100.0f); m_leftJoint->SetMotorSpeed(0.0f); break; case 'd': m_leftJoint->SetMaxMotorTorque(1200.0f); m_leftJoint->SetMotorSpeed(-36.0f); break; } } static Test* Create() { return new Car; } b2Body* m_leftWheel; b2Body* m_rightWheel; b2Body* m_vehicle; b2RevoluteJoint* m_leftJoint; b2RevoluteJoint* m_rightJoint; }; #endif