CSC3224_Computer_Games_Development / Game / SplashScreen.cpp
SplashScreen.cpp
Raw
#include "SplashScreen.h"

SplashScreen::SplashScreen()
{
}

SplashScreen::~SplashScreen()
{
}

void SplashScreen::play(sf::RenderWindow & renderWindow)
{
  sf::Texture image;
   if (image.loadFromFile(TEXTURE_DIR"SplashScreen.png") != true)
	 
   {
     return;
   }

   sf::Sprite sprite(image);
   renderWindow.draw(sprite);
   renderWindow.display();

   sf::Event event;
   while (true)
   {
     while (renderWindow.pollEvent(event))
     {
       if (event.type == sf::Event::EventType::KeyPressed
 || event.type == sf::Event::EventType::MouseButtonPressed
 || event.type == sf::Event::EventType::Closed)
       {
         return;
       }
     }
 }
}