CSC3224_Computer_Games_Development / GameEngine / Engine_Resources / Shaders / StencilFragment.glsl
StencilFragment.glsl
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# version 150 core

uniform sampler2D diffuseTex ;

in Vertex {
vec2 texCoord ;
 } IN;
 out vec4 fragColour ;

 void main ( void ) {
 vec4 value = texture ( diffuseTex , IN. texCoord ). rgba ;

 if( value .a == 0.0) {
 discard ;
 }
 fragColour = value ;
 }