CSC3224_Computer_Games_Development / GameEngine / Engine_Resources / Shaders / TexturedFragment.glsl
TexturedFragment.glsl
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#version 150
uniform sampler2D diffuseTex;

in Vertex {
	vec2 texCoord;
} IN;

out vec4 fragColour;

void main(void){
	fragColour = texture(diffuseTex, IN.texCoord);
}