CSC3224_Computer_Games_Development / GameEngine / Engine_Resources / Shaders / basicVertex.glsl
basicVertex.glsl
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#version 150 core

in vec3 position;
in vec4 colour;

out Vertex {
 vec4 colour;
} OUT;
	
void main(void) {
 gl_Position = vec4(position, 1.0);
 OUT.colour = colour;
}