CSC3224_Computer_Games_Development / GameEngine / Engine_Resources / Shaders / cubeFragment.glsl
cubeFragment.glsl
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#version 150 core
uniform sampler2D tex;

in Vertex	{
	vec2 texCoord;
	vec4 colour;
} IN;

out vec4 fragColour;

void main(void)	{	
	//fragColour = IN.colour * texture(tex, IN.texCoord);
	fragColour = texture(tex, IN.texCoord);
}