CSC3224_Computer_Games_Development / GameEngine / Engine_Resources / Shaders / debugVertex.glsl
debugVertex.glsl
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#version 150 core

uniform mat4 viewProjMatrix;


in  vec3 position;
in  vec3 colour;

out Vertex {
	vec4 colour;
} OUT;

void main(void)	{
	gl_Position	  = viewProjMatrix * vec4(position, 1.0);
	OUT.colour    = vec4(colour,1);
}