/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include "b2GravityController.h" b2GravityController::b2GravityController(const b2GravityControllerDef* def) : b2Controller(def) { G = def->G; invSqr = def->invSqr; } void b2GravityController::Step(const b2TimeStep& step) { B2_NOT_USED(step); if(invSqr){ for(b2ControllerEdge *i=m_bodyList;i;i=i->nextBody){ b2Body* body1 = i->body; for(b2ControllerEdge *j=m_bodyList;j!=i;j=j->nextBody){ b2Body* body2 = j->body; b2Vec2 d = body2->GetWorldCenter() - body1->GetWorldCenter(); float32 r2 = d.LengthSquared(); if(r2 < B2_FLT_EPSILON) continue; b2Vec2 f = G / r2 / sqrt(r2) * body1->GetMass() * body2->GetMass() * d; body1->ApplyForce(f , body1->GetWorldCenter()); body2->ApplyForce(-1.0f*f, body2->GetWorldCenter()); } } }else{ for(b2ControllerEdge *i=m_bodyList;i;i=i->nextBody){ b2Body* body1 = i->body; for(b2ControllerEdge *j=m_bodyList;j!=i;j=j->nextBody){ b2Body* body2 = j->body; b2Vec2 d = body2->GetWorldCenter() - body1->GetWorldCenter(); float32 r2 = d.LengthSquared(); if(r2 < B2_FLT_EPSILON) continue; b2Vec2 f = G / r2 * body1->GetMass() * body2->GetMass() * d; body1->ApplyForce(f , body1->GetWorldCenter()); body2->ApplyForce(-1.0f*f, body2->GetWorldCenter()); } } } } void b2GravityController::Destroy(b2BlockAllocator* allocator) { allocator->Free(this, sizeof(b2GravityController)); } b2GravityController* b2GravityControllerDef::Create(b2BlockAllocator* allocator) const { void* mem = allocator->Allocate(sizeof(b2GravityController)); return new (mem) b2GravityController(this); }