#pragma once #include "../Engine_Messaging_System/EngineMessageSystem.h" #include "../GameEngine/Engine_Physics/SpriteRectangle.h" class EngineRenderingSystem : public EngineMessageSystem { public: explicit EngineRenderingSystem(Scene& inputScene); ~EngineRenderingSystem(); void clear(); void play(const sf::Time& elapsedTime) override; void recieveEngineMessage(const SystemMessage& inputMessage) override {}; };