/****************************************************************************** Class:ChildMeshInterface Implements: Author:Rich Davison Description: At the last minute, it was realised that the Mesh class as provided in the tutorials didn't implement multiple child meshes, which OBJ and MD5Meshes might have...oh dear. So instead, OBJMesh and MD5Mesh are both multiple inheritors, being subclasses of Mesh and this class, which works a bit like a Java interface, but moreso ;) It was either this, or duplicate the code across MD5Mesh and OBJMesh. Not my finest hour of coding... -_-_-_-_-_-_-_,------, _-_-_-_-_-_-_-| /\_/\ NYANYANYAN -_-_-_-_-_-_-~|__( ^ .^) / _-_-_-_-_-_-_-"" "" *////////////////////////////////////////////////////////////////////////////// #include "common.h" //#ifdef WEEK_2_CODE #pragma once #include "Mesh.h" #include class ChildMeshInterface { public: //Adds a child mesh to this mesh (only used by OBJ and MD5Mesh) void ChildMeshInterface::AddChild(Mesh*m) { children.push_back(m); } virtual ~ChildMeshInterface() { for(unsigned int i = 0; i < children.size(); ++i) { delete children.at(i); } } protected: //Some Meshes have children... std::vectorchildren; ChildMeshInterface(void){}; }; //#endif