CSC8502_Advanced_Graphics_For_Games / 1) Your First Triangle / Renderer.h
Renderer.h
Raw
#pragma once
#include "../nclgl/OGLRenderer.h"

class Renderer : public OGLRenderer
{
public:
	Renderer(Window& parent);
	virtual ~Renderer(void);
	virtual void RenderScene();

protected:
	Mesh* triangle;
	Shader* basicShader;
};