#pragma once #include "../nclgl/OGLRenderer.h" #include "../nclgl/HeightMap.h" #include "../nclgl/Camera.h" class Renderer : public OGLRenderer { public: Renderer(Window& parent); ~Renderer(void); void RenderScene() override; void UpdateScene(float dt) override; protected: void PresentScene(); void DrawPostProcess(); void DrawScene(); Shader* sceneShader; Shader* processShader; Camera* camera; Mesh* quad; HeightMap* heightMap; GLuint heightTexture; GLuint bufferFBO; GLuint processFBO; GLuint bufferColourTex[2]; GLuint bufferDepthTex; };