CSC8502_Advanced_Graphics_For_Games / 11) Per Fragment Lighting A / Tutorial11.cpp
Tutorial11.cpp
Raw
#include "../NCLGL/window.h"
#include "Renderer.h"

int main() {
	Window w("Per Pixel Lighting!", 1280, 720,false);
	if(!w.HasInitialised()) {
		return -1;
	}
	
	Renderer renderer(w);//This handles all the boring OGL 3.2 initialisation stuff, and sets up our tutorial!
	if(!renderer.HasInitialised()) {
		return -1;
	}

	w.LockMouseToWindow(true);
	w.ShowOSPointer(false);

	while(w.UpdateWindow() && !Window::GetKeyboard()->KeyDown(KEYBOARD_ESCAPE)){
		renderer.UpdateScene(w.GetTimer()->GetTimeDeltaSeconds());
		renderer.RenderScene();
		renderer.SwapBuffers();

		if (Window::GetKeyboard()->KeyDown(KEYBOARD_F5)) {
			Shader::ReloadAllShaders();
		}
	}

	return 0;
}