CSC8502_Advanced_Graphics_For_Games / 7) Scene Management / Tutorial7.cpp
Tutorial7.cpp
Raw
#include "../nclgl/window.h"
#include "Renderer.h"

int main() {	
	Window w("Scene Management!", 1280, 720,false);
	if(!w.HasInitialised()) {
		return -1;
	}

	Renderer renderer(w);
	if(!renderer.HasInitialised()) {
		return -1;
	}

	w.LockMouseToWindow(true);
	w.ShowOSPointer(false);

	while(w.UpdateWindow() && !Window::GetKeyboard()->KeyDown(KEYBOARD_ESCAPE)){
		float timestep = w.GetTimer()->GetTimeDeltaSeconds();
		renderer.UpdateScene(timestep);
		renderer.RenderScene();
		renderer.SwapBuffers();
		if (Window::GetKeyboard()->KeyDown(KEYBOARD_F5)) {
			Shader::ReloadAllShaders();
		}
	}

	return 0;
}