CSC8502_Advanced_Graphics_For_Games / Shaders / TexturedVertex.glsl
TexturedVertex.glsl
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#version 330 core
uniform mat4 modelMatrix;
uniform mat4 viewMatrix;
uniform mat4 projMatrix;
uniform mat4 textureMatrix;

in vec3 position;
in vec2 texCoord;

out Vertex {
	vec2 texCoord;
} OUT;

void main(void){
	mat4 mvp = projMatrix * viewMatrix * modelMatrix;
	gl_Position = mvp * vec4(position, 1.0);
	OUT.texCoord = (textureMatrix * vec4(texCoord, 0.0, 1.0)).xy;
}