CSC8502_Advanced_Graphics_For_Games / Shaders / presentVert.glsl
presentVert.glsl
Raw
#version 330 core

uniform mat4 projMatrix;
uniform mat4 viewMatrix;

in vec3 position;
in vec2 texCoord;

out Vertex {
	vec2 texCoord;
} OUT;

void main(void) {
	gl_Position = projMatrix * vec4(position, 1.0);
	OUT.texCoord = texCoord;
}