CSC8502_Advanced_Graphics_For_Games / Shaders / project / SceneFragment.glsl
SceneFragment.glsl
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#version 330 core

uniform sampler2D diffuseTex;
uniform int useTexture;

in Vertex {
	vec2 texCoord;
	vec4 colour;
} IN;

out vec4 fragColour;

void main(void){
	fragColour = IN.colour;
	if(useTexture > 0){
	fragColour *= texture(diffuseTex, IN.texCoord);
	}
}