CSC8502_Advanced_Graphics_For_Games / Shaders / shadowVert.glsl
shadowVert.glsl
Raw
#version 330 core
uniform mat4 modelMatrix;
uniform mat4 viewMatrix;
uniform mat4 projMatrix;

in vec3 position;

void main(void){
	gl_Position = (projMatrix*viewMatrix*modelMatrix) * 
					vec4(position, 1.0);
}