CSC8502_Advanced_Graphics_For_Games / Shaders / skyboxFragment.glsl
skyboxFragment.glsl
Raw
#version 330 core

uniform samplerCube cubeTex;
in Vertex{
	vec3 viewDir;
} IN;

out vec4 fragColour;
void main(void) {
	fragColour = texture(cubeTex, normalize(IN.viewDir));
}