#pragma once #include "../nclgl/OGLRenderer.h" class Camera; class Mesh; class Renderer : public OGLRenderer { public: Renderer(Window& parent); ~Renderer(); void UpdateScene(float dt) override; void RenderScene() override; protected: void DrawShadowScene(); void DrawMainScene(); GLuint shadowTex; GLuint shadowFBO; GLuint sceneDiffuse; GLuint sceneBump; float sceneTime; Shader* sceneShader; Shader* shadowShader; vector sceneMeshes; vector sceneTransforms; Camera* camera; Light* light; };