#pragma once #include "../nclgl/OGLRenderer.h" #include "../nclgl/Camera.h" class Renderer : public OGLRenderer { public: Renderer(Window& parent); virtual ~Renderer(void); virtual void RenderScene(); void SwitchToPerspective(); void SwitchToOrthographic(); inline void SetScale(float s) { scale = s; } inline void SetRotation(float r) { rotation = r; } inline void SetPosition(Vector3 p) { position = p; } virtual void UpdateScene(float dt); protected: Mesh* triangle; Shader* matrixShader; float scale; float rotation; Vector3 position; Camera* camera; };