#pragma once #include "SceneNode.h" class CubeRobot : public SceneNode { public: CubeRobot(Mesh* cube); ~CubeRobot(void) {}; void Update(float dt) override; protected: SceneNode* head; SceneNode* leftArm; SceneNode* rightArm; //SceneNode* leftLeg; //SceneNode* rightLeg; };