/****************************************************************************** Author:Rich Davison Description: Some random variables and functions, for lack of a better place to put them. -_-_-_-_-_-_-_,------, _-_-_-_-_-_-_-| /\_/\ NYANYANYAN -_-_-_-_-_-_-~|__( ^ .^) / _-_-_-_-_-_-_-"" "" *////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif // ! WIN32_LEAN_AND_MEAN #ifndef NOMINMAX #define NOMINMAX #endif // ! NOMINMAX //It's pi(ish)... static const float PI = 3.14159265358979323846f; //It's pi...divided by 360.0f! static const float PI_OVER_360 = PI / 360.0f; //Radians to degrees static inline float RadToDeg(const float deg) { return deg * 180.0f / PI; }; //Degrees to radians static inline float DegToRad(const float rad) { return rad * PI / 180.0f; }; #define SHADERDIR "../Shaders/" #define MESHDIR "../Meshes/" #define TEXTUREDIR "../Textures/" #define SOUNDSDIR "../Sounds/"