CSC8503_Advanced_Game_Technologies / CSC8503 / CSC8503Common / BoundingSphere.cpp
BoundingSphere.cpp
Raw
#include "BoundingSphere.h"

using namespace NCL;

BoundingSphere::BoundingSphere(float newRadius)
{
	type = BoundingType::Sphere;
	radius = newRadius;
}

BoundingSphere::~BoundingSphere()
{
}