#pragma once #include "PushdownState.h" #include "../GameTech/MainMenuMulitSelectAILevel .h" using namespace NCL; using namespace CSC8503; class MainMenuMultiSelectAIState : public PushdownState { public: MainMenuMultiSelectAIState() {} ~MainMenuMultiSelectAIState() { delete mainMenuAI; } //~MainMenuState() { } void OnAwake(); void OnSleep(); PushdownResult OnUpdate(float dt, PushdownState** pushFunc); protected: MainMenuMulitSelectAILevel* mainMenuAI = new MainMenuMulitSelectAILevel(); //MainMenuLevel* mainMenu; };