#include "MainMenuState.h" #include "SingleplayerGameState.h" //#include "MultiplayerGameState.h" #include "MainMenuMultiSelectAIState.h" void MainMenuState::OnAwake() { } void MainMenuState::OnSleep() { } PushdownState::PushdownResult MainMenuState::OnUpdate(float dt, PushdownState** pushFunc) { mainMenu->UpdateMainMenu(dt); if (Window::GetKeyboard()->KeyPressed(KeyboardKeys::RETURN)) { switch (mainMenu->GetSelected()) { case MainMenuOption::Singleplayer: { *pushFunc = new SingleplayerGameState(); return PushdownState::PushdownResult::Push; } case MainMenuOption::Multiplayer: { //*pushFunc = new MultiplayerGameState(); *pushFunc = new MainMenuMultiSelectAIState(); return PushdownState::PushdownResult::Push; // TO:DO } case MainMenuOption::Quit: { return PushdownState::PushdownResult::Pop; } } } if (Window::GetKeyboard()->KeyPressed(KeyboardKeys::ESCAPE)) { return PushdownState::PushdownResult::Pop; } return PushdownState::PushdownResult::NoChange; }