#pragma once #include "PushdownState.h" #include "../GameTech/MainMenuLevel.h" using namespace NCL; using namespace CSC8503; class MainMenuState : public PushdownState { public: MainMenuState() {} ~MainMenuState() { delete mainMenu; } //~MainMenuState() { } void OnAwake(); void OnSleep(); PushdownResult OnUpdate(float dt, PushdownState** pushFunc); protected: MainMenuLevel* mainMenu = new MainMenuLevel(); //MainMenuLevel* mainMenu; };