#include "RenderObject.h" #include "../../Common/MeshGeometry.h" using namespace NCL::CSC8503; using namespace NCL; RenderObject::RenderObject(Transform* parentTransform, MeshGeometry* mesh, TextureBase* tex, ShaderBase* shader) { this->transform = parentTransform; this->mesh = mesh; this->texture = tex; this->shader = shader; this->colour = Vector4(1.0f, 1.0f, 1.0f, 1.0f); } RenderObject::~RenderObject() { }