#include "Transform.h" using namespace NCL::CSC8503; Transform::Transform() { scale = Vector3(1, 1, 1); } Transform::~Transform() { } void Transform::UpdateMatrix() { matrix = Matrix4::Translation(position) * Matrix4(orientation) * Matrix4::Scale(scale); } Transform& Transform::SetPosition(const Vector3& worldPos) { position = worldPos; UpdateMatrix(); return *this; } Transform& Transform::SetScale(const Vector3& worldScale) { scale = worldScale; UpdateMatrix(); return *this; } Transform& Transform::SetOrientation(const Quaternion& worldOrientation) { orientation = worldOrientation; UpdateMatrix(); return *this; }