#include "MainMenuMulitSelectAILevel .h" MainMenuMulitSelectAILevel::MainMenuMulitSelectAILevel() { world = new GameWorld(); renderer = new GameTechRenderer(*world); DrawMenu(); } MainMenuMulitSelectAILevel ::~MainMenuMulitSelectAILevel() { delete renderer; delete world; } void MainMenuMulitSelectAILevel::UpdateMainMenu(float dt) { if (!renderer) { world = new GameWorld(); renderer = new GameTechRenderer(*world); } Debug::SetRenderer(renderer); world->UpdateWorld(dt); renderer->Update(dt); renderer->Render(); DrawMenu(); SetKeys(); } void MainMenuMulitSelectAILevel::UpdateMainMenu() { Debug::SetRenderer(renderer); renderer->Render(); DrawMenu(); SetKeys(); } void MainMenuMulitSelectAILevel::DrawMenu() { for (int i = 0; i < buttons.size(); ++i) { renderer->DrawString(buttons[i], Vector2(10, (5 * buttons.size()) + 10 * i), i == selected ? Vector4(0.5, 0.1, 0, 1) : Vector4(0, 0, 0, 1)); } } void MainMenuMulitSelectAILevel::SetKeys() { if (Window::GetKeyboard()->KeyPressed(KeyboardKeys::W)) { selected--; while (selected < 0) { selected += buttons.size(); } } if (Window::GetKeyboard()->KeyPressed(KeyboardKeys::S)) { selected++; while (selected >= buttons.size()) { selected -= buttons.size(); } } }